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hub / github.com/GarageGames/Torque3D / setMountThreadSequence

Method setMountThreadSequence

Engine/source/gui/editor/guiShapeEdPreview.cpp:611–618  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

609}
610
611void GuiShapeEdPreview::setMountThreadSequence(S32 mountSlot, const char* seqName)
612{
613 if ( mountSlot < mMounts.size() )
614 {
615 MountedShape* mount = mMounts[mountSlot];
616 setThreadSequence( mount->mThread, mount->mShape, seqName );
617 }
618}
619
620F32 GuiShapeEdPreview::getMountThreadPos(S32 mountSlot) const
621{

Callers 1

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected