MCPcopy Create free account
hub / github.com/GarageGames/Torque3D / getThreadSequence

Method getThreadSequence

Engine/source/gui/editor/guiShapeEdPreview.cpp:478–481  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

476}
477
478const char* GuiShapeEdPreview::getThreadSequence() const
479{
480 return ( mActiveThread >= 0 ) ? mThreads[mActiveThread].seqName : "";
481}
482
483void GuiShapeEdPreview::refreshThreadSequences()
484{

Callers 3

shapeEditor.ed.csFile · 0.80
shapeEditor.ed.csFile · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected