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hub / github.com/GarageGames/Torque3D / getMountThreadSequence

Method getMountThreadSequence

Engine/source/gui/editor/guiShapeEdPreview.cpp:600–609  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

598}
599
600const char* GuiShapeEdPreview::getMountThreadSequence(S32 mountSlot) const
601{
602 if ( mountSlot < mMounts.size() )
603 {
604 MountedShape* mount = mMounts[mountSlot];
605 return mount->mThread.seqName;
606 }
607 else
608 return "";
609}
610
611void GuiShapeEdPreview::setMountThreadSequence(S32 mountSlot, const char* seqName)
612{

Callers 3

shapeEditor.ed.csFile · 0.80
shapeEditor.ed.csFile · 0.80

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected