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hub / github.com/GarageGames/Torque3D / getMeshHidden

Method getMeshHidden

Engine/source/gui/editor/guiShapeEdPreview.cpp:751–760  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

749}
750
751bool GuiShapeEdPreview::getMeshHidden( const char* name ) const
752{
753 if ( mModel )
754 {
755 S32 objIndex = mModel->getShape()->findObject( name );
756 if ( objIndex != -1 )
757 return mModel->mMeshObjects[objIndex].forceHidden;
758 }
759 return false;
760}
761
762void GuiShapeEdPreview::setMeshHidden( const char* name, bool hidden )
763{

Callers 3

shapeEditor.ed.csFile · 0.80
shapeEditor.ed.csFile · 0.80

Calls 2

findObjectMethod · 0.45
getShapeMethod · 0.45

Tested by

no test coverage detected