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/
github.com/GarageGames/Torque3D
/ getCurrentLine
Method
getCurrentLine
Engine/source/gui/editor/guiDebugger.cpp:292–296 ·
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Source
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290
}
291
292
const char* DbgFileView::getCurrentLine(S32 &lineNumber)
293
{
294
lineNumber = mPCCurrentLine;
295
return mPCFileName;
296
}
297
298
bool DbgFileView::openFile(const char *fileName)
299
{
Callers
1
guiDebugger.cpp
File · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected