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hub / github.com/GarageGames/Torque3D / getSelectedId

Method getSelectedId

Engine/source/gui/controls/guiTextListCtrl.cpp:147–153  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

145}
146
147U32 GuiTextListCtrl::getSelectedId()
148{
149 if (mSelectedCell.y == -1)
150 return InvalidId;
151
152 return mList[mSelectedCell.y].id;
153}
154
155U32 GuiTextListCtrl::getSelectedRow()
156{

Callers 15

DebuggerCallStackFunction · 0.80
DebuggerBreakPointsFunction · 0.80
DbgWatchDialogEditFunction · 0.80
DbgBreakConditionSetFunction · 0.80
DbgDeleteSelectedBreakFunction · 0.80
DbgDeleteSelectedWatchFunction · 0.80
shapeEditor.ed.csFile · 0.80
StartSelectedDemoFunction · 0.80
recordings.csFile · 0.80
optionsDlg.csFile · 0.80
StartLevelFunction · 0.80
DebuggerCallStackFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected