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hub / github.com/GarageGames/Torque3D / addRow

Method addRow

Engine/source/gui/controls/guiGameListMenuCtrl.cpp:200–204  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

198}
199
200void GuiGameListMenuCtrl::addRow(const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled)
201{
202 Row * row = new Row();
203 addRow(row, label, callback, icon, yPad, useHighlightIcon, enabled);
204}
205
206void GuiGameListMenuCtrl::addRow(Row * row, const char* label, const char* callback, S32 icon, S32 yPad, bool useHighlightIcon, bool enabled)
207{

Callers 15

DebuggerConsoleViewFunction · 0.45
DebuggerBreakPointsFunction · 0.45
shapeEditor.ed.csFile · 0.45
ESettingsWindowFunction · 0.45
HelpDlgFunction · 0.45
playerList.csFile · 0.45
clientCmdGameEndFunction · 0.45
chooseLevelDlg.csFile · 0.45
DebuggerConsoleViewFunction · 0.45
DebuggerBreakPointsFunction · 0.45
shapeEditor.ed.csFile · 0.45
ESettingsWindowFunction · 0.45

Calls 3

dStrlenFunction · 0.50
insertMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected