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hub / github.com/GarageGames/Torque3D / toString

Method toString

Engine/source/gfx/gfxStructs.cpp:61–64  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

59}
60
61const String GFXVideoMode::toString() const
62{
63 return String::ToString("%d %d %s %d %d %d", resolution.x, resolution.y, (fullScreen ? "true" : "false"), bitDepth, refreshRate, antialiasLevel);
64}
65
66void GFXShaderMacro::stringize( const Vector<GFXShaderMacro> &macros, String *outString )
67{

Callers 6

RSSHeadlineFunction · 0.45
RSSHeadlineFunction · 0.45
gfxInit.cppFile · 0.45
guiCanvas.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected