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hub / github.com/GarageGames/Torque3D / pushActiveRenderTarget

Method pushActiveRenderTarget

Engine/source/gfx/gfxDevice.cpp:861–865  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

859}
860
861void GFXDevice::pushActiveRenderTarget()
862{
863 // Push the current target on to the stack.
864 mRTStack.push_back( mCurrentRT );
865}
866
867void GFXDevice::popActiveRenderTarget()
868{

Callers 15

updateReflectionMethod · 0.80
processMethod · 0.80
_updateBaseTextureMethod · 0.80
issueMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderMethod · 0.80
_renderToTextureMethod · 0.80
renderMethod · 0.80
renderFrameMethod · 0.80

Calls 1

push_backMethod · 0.45

Tested by

no test coverage detected