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hub / github.com/GarageGames/Torque3D / getNodePosition

Method getNodePosition

Engine/source/environment/river.cpp:1924–1930  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1922}
1923
1924Point3F River::getNodePosition( U32 idx ) const
1925{
1926 if ( mNodes.size() - 1 < idx )
1927 return Point3F();
1928
1929 return mNodes[idx].point;
1930}
1931
1932void River::setNodePosition( U32 idx, const Point3F &pos )
1933{

Callers 6

MeshRoadEditorGuiFunction · 0.45
RoadEditorGuiFunction · 0.45
RiverEditorGuiFunction · 0.45
MeshRoadEditorGuiFunction · 0.45
RoadEditorGuiFunction · 0.45
RiverEditorGuiFunction · 0.45

Calls 2

Point3FClass · 0.50
sizeMethod · 0.45

Tested by

no test coverage detected