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/
github.com/GarageGames/Torque3D
/ readFloat
Method
readFloat
Engine/source/core/stream/bitStream.cpp:350–353 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
348
}
349
350
F32 BitStream::readFloat(S32 bitCount)
351
{
352
return readInt(bitCount) / F32((1 << bitCount) - 1);
353
}
354
355
void BitStream::writeSignedFloat(F32 f, S32 bitCount)
356
{
Callers
12
unpackUpdate
Method · 0.80
unpackData
Method · 0.80
unpackUpdate
Method · 0.80
unpackData
Method · 0.80
unpackData
Method · 0.80
unpackUpdate
Method · 0.80
unpackUpdate
Method · 0.80
readPacket
Method · 0.80
unpackData
Method · 0.80
unpackData
Method · 0.80
unpack
Method · 0.80
unpackUpdate
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected