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hub / github.com/GarageGames/Torque3D / writeObject

Method writeObject

Engine/source/core/fileObject.cpp:207–214  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

205}
206
207void FileObject::writeObject( SimObject* object, const U8* objectPrepend )
208{
209 if( objectPrepend == NULL )
210 stream->write(2, "\r\n");
211 else
212 stream->write(dStrlen((const char *) objectPrepend), objectPrepend );
213 object->write( *stream, 0 );
214}
215
216DefineEngineMethod( FileObject, openForRead, bool, ( const char* filename ),,
217 "@brief Open a specified file for reading\n\n"

Callers 5

GuiFormManagerFunction · 0.45
GuiFormManagerFunction · 0.45
fileObject.cppFile · 0.45

Calls 2

dStrlenFunction · 0.50
writeMethod · 0.45

Tested by

no test coverage detected