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github.com/GarageGames/Torque3D
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Method
close
Engine/source/core/fileObject.cpp:97–103 ·
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Source
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95
}
96
97
void FileObject::close()
98
{
99
SAFE_DELETE(stream);
100
SAFE_DELETE_ARRAY(mFileBuffer);
101
mFileBuffer = NULL;
102
mBufferSize = mCurPos = 0;
103
}
104
105
bool FileObject::openForWrite(const char *fileName, const bool append)
106
{
Callers
1
fileObject.cpp
File · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected