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hub / github.com/GarageGames/Torque3D / ~TelnetDebugger

Method ~TelnetDebugger

Engine/source/console/telnetDebugger.cpp:188–196  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

186
187
188TelnetDebugger::~TelnetDebugger()
189{
190 Con::removeConsumer(debuggerConsumer);
191
192 if(mAcceptSocket != NetSocket::INVALID)
193 Net::closeSocket(mAcceptSocket);
194 if(mDebugSocket != NetSocket::INVALID)
195 Net::closeSocket(mDebugSocket);
196}
197
198TelnetDebugger *TelDebugger = NULL;
199

Callers

nothing calls this directly

Calls 1

removeConsumerFunction · 0.85

Tested by

no test coverage detected