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hub / github.com/GarageGames/Torque3D / debugStepOut

Method debugStepOut

Engine/source/console/telnetDebugger.cpp:843–854  ·  view source on GitHub ↗

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841}
842
843void TelnetDebugger::debugStepOut()
844{
845 if (mState != Connected)
846 return;
847
848 setBreakOnNextStatement( false );
849 mStackPopBreakIndex = gEvalState.getStackDepth() - 1;
850 if ( mStackPopBreakIndex == 0 )
851 mStackPopBreakIndex = -1;
852 mProgramPaused = false;
853 send("RUNNING\r\n");
854}
855
856void TelnetDebugger::evaluateExpression(const char *tag, S32 frame, const char *evalBuffer)
857{

Callers

nothing calls this directly

Calls 1

getStackDepthMethod · 0.80

Tested by

no test coverage detected