| 132 | //----------------------------------------------------------------------------- |
| 133 | |
| 134 | void SimSet::addObject( SimObject* obj ) |
| 135 | { |
| 136 | // Prevent SimSet being added to itself. |
| 137 | if( obj == this ) |
| 138 | return; |
| 139 | |
| 140 | lock(); |
| 141 | |
| 142 | const bool added = objectList.pushBack( obj ); |
| 143 | if( added ) |
| 144 | deleteNotify( obj ); |
| 145 | |
| 146 | unlock(); |
| 147 | |
| 148 | if( added ) |
| 149 | { |
| 150 | getSetModificationSignal().trigger( SetObjectAdded, this, obj ); |
| 151 | if( obj->isProperlyAdded() ) |
| 152 | onObjectAdded_callback( obj ); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | //----------------------------------------------------------------------------- |
| 157 |
no test coverage detected