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hub / github.com/GarageGames/Torque3D / getType

Method getType

Engine/source/console/dynamicTypes.cpp:81–87  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

79//-----------------------------------------------------------------------------
80
81ConsoleBaseType* ConsoleBaseType::getType(const S32 typeID)
82{
83 if( typeID == -1 || gConsoleTypeTable.size() <= typeID )
84 return NULL;
85
86 return gConsoleTypeTable[ typeID ];
87}
88
89//-----------------------------------------------------------------------------
90

Callers 15

projectile.csFile · 0.45
player.csFile · 0.45
TurretBulletProjectileFunction · 0.45
BulletProjectileFunction · 0.45
WeaponTemplateProjectileFunction · 0.45
BulletProjectileFunction · 0.45
execMethod · 0.45
exportTypeFunction · 0.45
buildConvexOpcodeMethod · 0.45
setToBufferMethod · 0.45
_setupConstantsMethod · 0.45
buildConvexMethod · 0.45

Calls 1

sizeMethod · 0.45

Tested by

no test coverage detected