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hub / github.com/GarageGames/Torque3D / init

Method init

Engine/source/console/console.cpp:86–100  ·  view source on GitHub ↗

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Source from the content-addressed store, hash-verified

84
85//--------------------------------------
86void ConsoleConstructor::init( const char *cName, const char *fName, const char *usg, S32 minArgs, S32 maxArgs, bool isToolOnly, ConsoleFunctionHeader* header )
87{
88 mina = minArgs;
89 maxa = maxArgs;
90 funcName = fName;
91 usage = usg;
92 className = cName;
93 sc = 0; fc = 0; vc = 0; bc = 0; ic = 0;
94 callback = group = false;
95 next = first;
96 ns = false;
97 first = this;
98 toolOnly = isToolOnly;
99 this->header = header;
100}
101
102void ConsoleConstructor::setup()
103{

Callers 7

EntryMethod · 0.45
SimConsoleEventMethod · 0.45
postConsoleInputFunction · 0.45
ConsoleValueStackMethod · 0.45
TESTFunction · 0.45
TESTFunction · 0.45

Calls

no outgoing calls

Tested by 2

TESTFunction · 0.36
TESTFunction · 0.36