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hub / github.com/GarageGames/Torque3D / addFloatString

Method addFloatString

Engine/source/console/compiler.cpp:177–181  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

175}
176
177U32 CompilerStringTable::addFloatString(F64 value)
178{
179 dSprintf(buf, sizeof(buf), "%g", value);
180 return add(buf);
181}
182
183void CompilerStringTable::reset()
184{

Callers 1

compileMethod · 0.80

Calls 2

dSprintfFunction · 0.85
addFunction · 0.50

Tested by

no test coverage detected