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github.com/GarageGames/Torque3D
/ getFloatVariable
Method
getFloatVariable
Engine/source/console/compiledEval.cpp:268–271 ·
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Source
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266
}
267
268
inline F64 ExprEvalState::getFloatVariable()
269
{
270
return currentVariable ? currentVariable->getFloatValue() : 0;
271
}
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inline const char *ExprEvalState::getStringVariable()
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{
Callers
1
exec
Method · 0.45
Calls
1
getFloatValue
Method · 0.45
Tested by
no test coverage detected