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hub / github.com/GarageGames/Torque3D / prepRenderImage

Method prepRenderImage

Engine/source/T3D/tsStatic.cpp:558–691  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

556}
557
558void TSStatic::prepRenderImage( SceneRenderState* state )
559{
560 if( !mShapeInstance )
561 return;
562
563 Point3F cameraOffset;
564 getRenderTransform().getColumn(3,&cameraOffset);
565 cameraOffset -= state->getDiffuseCameraPosition();
566 F32 dist = cameraOffset.len();
567 if (dist < 0.01f)
568 dist = 0.01f;
569
570 if (mUseAlphaFade)
571 {
572 mAlphaFade = 1.0f;
573 if ((mAlphaFadeStart < mAlphaFadeEnd) && mAlphaFadeStart > 0.1f)
574 {
575 if (mInvertAlphaFade)
576 {
577 if (dist <= mAlphaFadeStart)
578 {
579 return;
580 }
581 if (dist < mAlphaFadeEnd)
582 {
583 mAlphaFade = ((dist - mAlphaFadeStart) / (mAlphaFadeEnd - mAlphaFadeStart));
584 }
585 }
586 else
587 {
588 if (dist >= mAlphaFadeEnd)
589 {
590 return;
591 }
592 if (dist > mAlphaFadeStart)
593 {
594 mAlphaFade -= ((dist - mAlphaFadeStart) / (mAlphaFadeEnd - mAlphaFadeStart));
595 }
596 }
597 }
598 }
599
600 F32 invScale = (1.0f/getMax(getMax(mObjScale.x,mObjScale.y),mObjScale.z));
601
602 // If we're currently rendering our own reflection we
603 // don't want to render ourselves into it.
604 if ( mCubeReflector.isRendering() )
605 return;
606
607
608 if ( mForceDetail == -1 )
609 mShapeInstance->setDetailFromDistance( state, dist * invScale );
610 else
611 mShapeInstance->setCurrentDetail( mForceDetail );
612
613 if ( mShapeInstance->getCurrentDetail() < 0 )
614 return;
615

Callers

nothing calls this directly

Calls 15

getMaxFunction · 0.85
getColumnMethod · 0.80
isRenderingMethod · 0.80
setDetailFromDistanceMethod · 0.80
getCurrentDetailMethod · 0.80
setSceneStateMethod · 0.80
setFadeOverrideMethod · 0.80
setOriginSortMethod · 0.80
setAccuTexMethod · 0.80
setLightQueryMethod · 0.80
isDiffusePassMethod · 0.80

Tested by

no test coverage detected