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hub / github.com/GarageGames/Torque3D / advanceTime

Method advanceTime

Engine/source/T3D/shapeBase.cpp:1340–1402  ·  view source on GitHub ↗

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1338}
1339
1340void ShapeBase::advanceTime(F32 dt)
1341{
1342 // On the client, the shape threads and images are
1343 // advanced at framerate.
1344 advanceThreads(dt);
1345 updateAudioPos();
1346 for (S32 i = 0; i < MaxMountedImages; i++)
1347 if (mMountedImageList[i].dataBlock)
1348 {
1349 updateImageState(i, dt);
1350 updateImageAnimation(i, dt);
1351 }
1352
1353 // Cloaking
1354 if (mCloaked && mCloakLevel != 1.0) {
1355 if (sCloakSpeed <= 0.0f)
1356 {
1357 // Instantaneous
1358 mCloakLevel = 1.0;
1359 }
1360 else
1361 {
1362 // Over time determined by sCloakSpeed
1363 mCloakLevel += dt / sCloakSpeed;
1364 if (mCloakLevel >= 1.0)
1365 mCloakLevel = 1.0;
1366 }
1367 } else if (!mCloaked && mCloakLevel != 0.0) {
1368 if (sCloakSpeed <= 0.0f)
1369 {
1370 // Instantaneous
1371 mCloakLevel = 0.0;
1372 }
1373 else
1374 {
1375 // Over time determined by sCloakSpeed
1376 mCloakLevel -= dt / sCloakSpeed;
1377 if (mCloakLevel <= 0.0)
1378 mCloakLevel = 0.0;
1379 }
1380 }
1381 if(mFading)
1382 {
1383 mFadeElapsedTime += dt;
1384 if(mFadeElapsedTime > mFadeTime)
1385 {
1386 mFadeVal = F32(!mFadeOut);
1387 mFading = false;
1388 }
1389 else
1390 {
1391 mFadeVal = mFadeElapsedTime / mFadeTime;
1392 if(mFadeOut)
1393 mFadeVal = 1 - mFadeVal;
1394 }
1395 }
1396
1397 if (isMounted()) {

Callers 1

advanceThreadsMethod · 0.45

Calls 1

Tested by

no test coverage detected