| 3741 | //---------------------------------------------------------------------------- |
| 3742 | |
| 3743 | bool Player::setActionThread(const char* sequence,bool hold,bool wait,bool fsp) |
| 3744 | { |
| 3745 | for (U32 i = 1; i < mDataBlock->actionCount; i++) |
| 3746 | { |
| 3747 | PlayerData::ActionAnimation &anim = mDataBlock->actionList[i]; |
| 3748 | if (!dStricmp(anim.name,sequence)) |
| 3749 | { |
| 3750 | setActionThread(i,true,hold,wait,fsp); |
| 3751 | setMaskBits(ActionMask); |
| 3752 | return true; |
| 3753 | } |
| 3754 | } |
| 3755 | return false; |
| 3756 | } |
| 3757 | |
| 3758 | void Player::setActionThread(U32 action,bool forward,bool hold,bool wait,bool fsp, bool forceSet) |
| 3759 | { |
no test coverage detected