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hub / github.com/GarageGames/Torque3D / getRenderEyeTransform

Method getRenderEyeTransform

Engine/source/T3D/player.cpp:5535–5564  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5533}
5534
5535void Player::getRenderEyeTransform(MatrixF* mat)
5536{
5537 getRenderEyeBaseTransform(mat, true);
5538
5539 // Use the first image that is set to use the eye node
5540 for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
5541 {
5542 MountedImage& image = mMountedImageList[i];
5543 if (image.dataBlock)
5544 {
5545 ShapeBaseImageData& data = *image.dataBlock;
5546 U32 shapeIndex = getImageShapeIndex(image);
5547 if ( data.useEyeNode && isFirstPerson() && data.eyeMountNode[shapeIndex] != -1 && data.eyeNode[shapeIndex] != -1 )
5548 {
5549 // Get the eye node's position relative to the eye mount node
5550 MatrixF mountTransform = image.shapeInstance[shapeIndex]->mNodeTransforms[data.eyeMountNode[shapeIndex]];
5551 Point3F eyeMountNodePos = mountTransform.getPosition();
5552 mountTransform = image.shapeInstance[shapeIndex]->mNodeTransforms[data.eyeNode[shapeIndex]];
5553 Point3F eyeNodePos = mountTransform.getPosition() - eyeMountNodePos;
5554
5555 // Now transform to the image's eye node (position only)
5556 MatrixF xfm(true);
5557 xfm.setPosition(eyeNodePos);
5558 mat->mul(xfm);
5559
5560 return;
5561 }
5562 }
5563 }
5564}
5565
5566void Player::getRenderEyeBaseTransform(MatrixF* mat, bool includeBank)
5567{

Callers 4

processTickMethod · 0.45
processTickMethod · 0.45
interpolateTickMethod · 0.45
onRenderMethod · 0.45

Calls 3

getPositionMethod · 0.45
setPositionMethod · 0.45
mulMethod · 0.45

Tested by

no test coverage detected