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/
github.com/GarageGames/Torque3D
/ getControlObject
Method
getControlObject
Engine/source/T3D/player.cpp:2027–2030 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
2025
}
2026
2027
ShapeBase* Player::getControlObject()
2028
{
2029
return mControlObject;
2030
}
2031
2032
void Player::processTick(const Move* move)
2033
{
Callers
15
ParticleEditor
Function · 0.45
NavEditorGui
Function · 0.45
EditorGui
Function · 0.45
EWCreatorWindow
Function · 0.45
serverCmdToggleCamera
Function · 0.45
moveup
Function · 0.45
movedown
Function · 0.45
carjack
Function · 0.45
cheetah.cs
File · 0.45
commands.cs
File · 0.45
vehicleWheeled.cs
File · 0.45
serverCmddismountVehicle
Function · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected