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hub / github.com/GarageGames/Torque3D / applyImpulse

Method applyImpulse

Engine/source/T3D/physics/physicsShape.cpp:854–858  ·  view source on GitHub ↗

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852}
853
854void PhysicsShape::applyImpulse( const Point3F &pos, const VectorF &vec )
855{
856 if ( mPhysicsRep && mPhysicsRep->isDynamic() )
857 mPhysicsRep->applyImpulse( pos, vec );
858}
859
860void PhysicsShape::applyTorque( const Point3F &torque )
861{

Callers 4

applyRadialImpulseMethod · 0.45
detachMethod · 0.45
processTickMethod · 0.45

Calls 1

isDynamicMethod · 0.45

Tested by

no test coverage detected