| 619 | } |
| 620 | |
| 621 | GameBase* GameConnection::getCameraObject() |
| 622 | { |
| 623 | // If there is no camera object, or if we're first person, return |
| 624 | // the control object. |
| 625 | if( !mControlObject.isNull() && (mCameraObject.isNull() || mFirstPerson)) |
| 626 | return mControlObject; |
| 627 | return mCameraObject; |
| 628 | } |
| 629 | |
| 630 | static S32 sChaseQueueSize = 0; |
| 631 | static MatrixF* sChaseQueue = 0; |
no test coverage detected