MCPcopy Create free account
hub / github.com/GarageGames/Torque3D / mProjectWorldToScreen

Function mProjectWorldToScreen

Engine/source/math/mathUtils.cpp:422–432  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

420//-----------------------------------------------------------------------------
421
422bool mProjectWorldToScreen( const Point3F &in,
423 Point3F *out,
424 const RectI &view,
425 const MatrixF &world,
426 const MatrixF &projection )
427{
428 MatrixF worldProjection = projection;
429 worldProjection.mul(world);
430
431 return mProjectWorldToScreen( in, out, view, worldProjection );
432}
433
434//-----------------------------------------------------------------------------
435

Callers 9

_setupConstantsMethod · 0.85
renderMethod · 0.85
_testVisibilityMethod · 0.85
prepRenderMethod · 0.85
projectMethod · 0.85
drawLineMethod · 0.85
collideAxisGizmoMethod · 0.85
renderTextMethod · 0.85
clipFrustumByPolygonFunction · 0.85

Calls 1

mulMethod · 0.45

Tested by

no test coverage detected