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hub / github.com/GarageGames/Torque3D / setCurrentStringTable

Function setCurrentStringTable

Engine/source/console/compiler.cpp:95–95  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

93 CompilerStringTable &getFunctionStringTable() { return gFunctionStringTable; }
94
95 void setCurrentStringTable (CompilerStringTable* cst) { gCurrentStringTable = cst; }
96
97 CompilerFloatTable *getCurrentFloatTable() { return gCurrentFloatTable; }
98 CompilerFloatTable &getGlobalFloatTable() { return gGlobalFloatTable; }

Callers 2

resetTablesFunction · 0.85
compileStmtMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected