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hub / github.com/GarageGames/Torque2D / AndroidPlatState

Method AndroidPlatState

engine/source/platformAndroid/AndroidWindow.cpp:47–77  ·  view source on GitHub ↗

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45AndroidPlatState platState;
46
47AndroidPlatState::AndroidPlatState()
48{
49
50
51 captureDisplay = true;
52 fadeWindows = true;
53 backgrounded = false;
54 minimized = false;
55
56 quit = false;
57
58 portrait = true;//-Mat Android is in portrait mode by default
59
60
61 // start with something reasonable.
62 desktopBitsPixel = ANDROID_DEFAULT_RESOLUTION_BIT_DEPTH;
63 desktopWidth = ANDROID_DEFAULT_RESOLUTION_X;
64 desktopHeight = ANDROID_DEFAULT_RESOLUTION_Y;
65 fullscreen = true;
66
67 osVersion = 0;
68
69 dStrcpy(appWindowTitle, "Android Torque Game Engine");
70
71 // Semaphore for alerts. We put the app in a modal state by blocking the main
72 alertSemaphore = Semaphore::createSemaphore(0);
73
74 // directory that contains main.cs . This will help us detect whether we are
75 // running with the scripts in the bundle or not.
76 mainDotCsDir = NULL;
77}
78
79
80//------------------------------------------------------------------------------

Callers

nothing calls this directly

Calls 1

dStrcpyFunction · 0.70

Tested by

no test coverage detected