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hub / github.com/GarageGames/Torque2D / closeSocket

Method closeSocket

engine/source/platform/platformNet.cpp:1425–1439  ·  view source on GitHub ↗

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1423}
1424
1425Net::Error Net::closeSocket(NetSocket handleFd)
1426{
1427 if(handleFd != NetSocket::INVALID)
1428 {
1429 SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
1430 PlatformNetState::smReservedSocketList.remove(handleFd);
1431
1432 if(!::closesocket(socketFd))
1433 return NoError;
1434 else
1435 return PlatformNetState::getLastError();
1436 }
1437 else
1438 return NotASocket;
1439}
1440
1441Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
1442{

Callers

nothing calls this directly

Calls 3

getLastErrorFunction · 0.85
resolveMethod · 0.80
removeMethod · 0.45

Tested by

no test coverage detected