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hub / github.com/GarageGames/Torque2D / accept

Method accept

engine/source/platform/platformNet.cpp:1489–1517  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1487}
1488
1489NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
1490{
1491 sockaddr_storage addr;
1492 socklen_t addrLen = sizeof(addr);
1493
1494 SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
1495 if (socketFd == InvalidSocketHandle)
1496 return NetSocket::INVALID;
1497
1498 SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
1499 if (acceptedSocketFd != InvalidSocketHandle)
1500 {
1501 if (addr.ss_family == AF_INET)
1502 {
1503 // ipv4
1504 IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
1505 }
1506 else if (addr.ss_family == AF_INET6)
1507 {
1508 // ipv6
1509 IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
1510 }
1511
1512 NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
1513 return newHandleFd;
1514 }
1515
1516 return NetSocket::INVALID;
1517}
1518
1519Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
1520{

Callers

nothing calls this directly

Calls 4

resolveMethod · 0.80
IPSocketToNetAddressFunction · 0.70
IPSocket6ToNetAddressFunction · 0.70
reserveMethod · 0.45

Tested by

no test coverage detected