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hub / github.com/GarageGames/Torque2D / validateSendString

Method validateSendString

engine/source/network/netConnection.cc:833–840  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

831};
832
833void NetConnection::validateSendString(const char *str)
834{
835 if(U8(*str) == StringTagPrefixByte)
836 {
837 NetStringHandle strHandle(dAtoi(str + 1));
838 checkString(strHandle);
839 }
840}
841
842void NetConnection::packString(BitStream *stream, const char *str)
843{

Callers 1

sendRemoteCommandFunction · 0.80

Calls 1

dAtoiFunction · 0.50

Tested by

no test coverage detected