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hub / github.com/GarageGames/Torque2D / mapString

Method mapString

engine/source/network/connectionStringTable.cc:158–162  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

156}
157
158void ConnectionStringTable::mapString(U32 netId, NetStringHandle &string)
159{
160 // the netId is sent by the other side... throw it in our mapping table:
161 mRemoteStringTable[netId] = string;
162}
163
164void ConnectionStringTable::readDemoStartBlock(BitStream *stream)
165{

Callers 1

processMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected