| 50 | |
| 51 | |
| 52 | void _AndroidGameInnerLoop() |
| 53 | { |
| 54 | if (!appIsRunning) |
| 55 | { |
| 56 | return; |
| 57 | } |
| 58 | else if (Game->isRunning()) |
| 59 | { |
| 60 | S32 start = Platform::getRealMilliseconds(); |
| 61 | |
| 62 | Game->mainLoop(); |
| 63 | |
| 64 | gLastStart = start; |
| 65 | |
| 66 | } |
| 67 | else |
| 68 | { |
| 69 | Game->mainShutdown(); |
| 70 | |
| 71 | // Need to actually exit the application now |
| 72 | exit(0); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | void _AndroidGameResignActive() |
| 77 | { |
no test coverage detected