void glOrtho( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { GLfloat tx = -(right+left)/(right-left); GLfloat ty = -(top+bottom)/(top-bottom); GLfloat tz = -(zFar+zNear)/(zFar-zNear); MatrixF m = MatrixF(true); ((F32*)m)[0] = 2.0f/(right-left); ((F32*)m)[3] = tx; ((F32*)m)[5] = 2.0f/(top-bottom); ((F32*)m)[7] = ty; ((F32*)m)[10] = -2.0f/(zFar-zNear); ((F32
| 427 | // glMultMatrixf( (F32*)(m.transpose())); // make col major for opengl |
| 428 | //} |
| 429 | void glReadBuffer( GLint ) |
| 430 | { |
| 431 | AssertWarn( 0, "glReadBuffer(): this method call needs to be implemented"); |
| 432 | int glError; |
| 433 | glError = TEST_FOR_OPENGL_ERRORS |
| 434 | } |
| 435 | void glClientActiveTextureARB( GLint texture ) |
| 436 | { |
| 437 | glClientActiveTexture( texture ); |
no outgoing calls
no test coverage detected