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hub / github.com/GarageGames/Torque2D / glEnd

Function glEnd

engine/source/platformAndroid/AndroidGL2ES.cpp:199–286  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

197}
198
199void glEnd()
200{
201 if (beginEndMode < 0) {
202 AssertFatal(0, "glEnd(): called without a glBegin");
203 }
204
205 if (beginEndVertex_size > 0) {
206 glEnableClientState( GL_VERTEX_ARRAY );
207 glVertexPointer( 4, GL_FLOAT, 4*sizeof(GL_FLOAT), beginEndVertex );
208 }
209 if (beginEndNormal_size > 0) {
210 glEnableClientState( GL_NORMAL_ARRAY );
211 glNormalPointer( GL_FLOAT, 3*sizeof(GL_FLOAT), beginEndNormal );
212 }
213 if (beginEndColor_size > 0) {
214 glEnableClientState( GL_COLOR_ARRAY );
215 glColorPointer( 4, GL_FLOAT, 4*sizeof(GL_FLOAT), beginEndColor );
216 }
217 if (beginEndTexCoord2f_size > 0) {
218 glEnableClientState( GL_TEXTURE_COORD_ARRAY );
219 glTexCoordPointer( 2, GL_FLOAT, 2*sizeof(GL_FLOAT), beginEndTexCoord2f );
220 }
221
222 switch (beginEndMode) {
223 case GL_POINTS:
224 glDrawArrays( GL_POINTS, 0, beginEndVertex_size );
225 break;
226 case GL_LINES:
227 glDrawArrays( GL_LINES, 0, beginEndVertex_size );
228 break;
229 case GL_LINE_STRIP:
230 glDrawArrays( GL_LINE_STRIP, 0, beginEndVertex_size );
231 break;
232 case GL_LINE_LOOP:
233 glDrawArrays( GL_LINE_LOOP, 0, beginEndVertex_size );
234 break;
235 case GL_TRIANGLES:
236 glDrawArrays( GL_TRIANGLES, 0, beginEndVertex_size );
237 break;
238 case GL_TRIANGLE_STRIP:
239 glDrawArrays( GL_TRIANGLE_STRIP, 0, beginEndVertex_size );
240 break;
241 case GL_TRIANGLE_FAN:
242 glDrawArrays( GL_TRIANGLE_FAN, 0, beginEndVertex_size );
243 break;
244 case GL_QUADS:
245#if 1 // %%PUAP%% TESTING
246 // for now, just draw a couple lines to indicate the edges of the quads
247 glDrawArrays( GL_LINES, 0, beginEndVertex_size );
248#else
249 // draw these as individual pairs of triangle_strips
250 glDrawArrays( GL_TRIANGLE_STRIP, 0, beginEndVertex_size );
251#endif
252 break;
253 case GL_QUAD_STRIP:
254#if 1 // %%PUAP%% TESTING
255 glDrawArrays( GL_LINES, 0, beginEndVertex_size );
256#endif

Callers 15

glRectiFunction · 0.70
glOutlineDrawElementsFunction · 0.70
glOutlineDrawArraysFunction · 0.70
DrawPolygonMethod · 0.50
DrawSolidPolygonMethod · 0.50
DrawCircleMethod · 0.50
DrawSolidCircleMethod · 0.50
DrawSegmentMethod · 0.50
DrawTransformMethod · 0.50
DrawPointMethod · 0.50
RenderQuadMethod · 0.50
onRenderMethod · 0.50

Calls

no outgoing calls

Tested by 2

outlineDrawElementsFunction · 0.40
outlineDrawArraysFunction · 0.40