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hub / github.com/GameTechDev/PresentMon / DequeueProcessEvents

Method DequeueProcessEvents

PresentData/PresentMonTraceConsumer.cpp:3468–3472  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3466}
3467
3468void PMTraceConsumer::DequeueProcessEvents(std::vector<ProcessEvent>& outProcessEvents)
3469{
3470 std::lock_guard<std::mutex> lock(mProcessEventMutex);
3471 outProcessEvents.swap(mProcessEvents);
3472}
3473
3474void PMTraceConsumer::DequeuePresentEvents(std::vector<std::shared_ptr<PresentEvent>>& outPresentEvents)
3475{

Callers 3

UpdateProcessEventsFunction · 0.80
DequeueAnalyzedInfoMethod · 0.80
DequeueAnalyzedInfoMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected