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/
github.com/GameTechDev/PresentMon
/ IsAvailable
Method
IsAvailable
IntelPresentMon/PresentMonAPIWrapper/FixedQuery.cpp:186–189 ·
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Source
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184
}
185
186
bool FixedQueryElement::IsAvailable() const
187
{
188
return dataType_ != PM_DATA_TYPE_VOID;
189
}
190
}
Callers
15
ValidateQueryElements
Function · 0.45
Execute_
Method · 0.45
BuildUniversalFrameQueryElements_
Function · 0.45
IsMetricAvailableForDevice_
Function · 0.45
FindGpuDynamicMetric_
Function · 0.45
DynamicQueryNoTargetSample
Function · 0.45
FindFirstAvailableGpuMetric
Function · 0.45
DynamicQuerySample
Function · 0.45
FrameQuerySample
Function · 0.45
IntrospectAllDynamicOptions
Function · 0.45
WriteOptionalElement
Function · 0.45
PacedFramePlaybackTest
Function · 0.45
Calls
no outgoing calls
Tested by
5
Execute_
Method · 0.36
BuildUniversalFrameQueryElements_
Function · 0.36
IsMetricAvailableForDevice_
Function · 0.36
FindGpuDynamicMetric_
Function · 0.36
IntrospectionSample
Function · 0.36