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hub / github.com/GameTechDev/PresentMon / FastTriangleBatchStart

Method FastTriangleBatchStart

IntelPresentMon/Core/source/gfx/Graphics.cpp:271–280  ·  view source on GitHub ↗

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269 }
270
271 void Graphics::FastTriangleBatchStart(const RectI& clip)
272 {
273#ifdef _DEBUG
274 if (!Rect{ {}, dims }.Contains(clip))
275 {
276 pmlog_warn("scissor rect outside window");
277 }
278#endif
279 fastRenderer->StartTriangleBatch(clip);
280 }
281
282 void Graphics::FastBatchEnd()
283 {

Callers 2

Draw_Method · 0.80
Draw_Method · 0.80

Calls 2

ContainsMethod · 0.80
StartTriangleBatchMethod · 0.80

Tested by

no test coverage detected