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/
github.com/GameTechDev/PresentMon
/ Process
Method
Process
IntelPresentMon/CommonUtilities/log/Channel.cpp:94–98 ·
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Source
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92
struct KillPacket_ : public Packet_
93
{
94
void Process(ChannelInternal_& channel)
95
{
96
channel.SignalExit();
97
semaphore.release();
98
}
99
};
100
struct FlushEntryPointPacket_ : public Packet_
101
{
Callers
1
Channel.cpp
File · 0.45
Calls
1
SignalExit
Method · 0.45
Tested by
no test coverage detected