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hub / github.com/GameTechDev/PresentMon / PresentMonProvider_FlipFrameType

Function PresentMonProvider_FlipFrameType

Provider/PresentMonProvider.cpp:277–291  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

275}
276
277ULONG PresentMonProvider_FlipFrameType(
278 PresentMonProvider* ctxt,
279 uint32_t vidPnSourceId,
280 uint32_t layerIndex,
281 uint64_t presentId,
282 PresentMonProvider_FrameType frameType)
283{
284 PRESENTMONPROVIDER_ASSERT(ctxt != nullptr);
285 PRESENTMONPROVIDER_ASSERT(IsValid(frameType));
286
287 return WriteEvent(ctxt, Event_FlipFrameType, vidPnSourceId,
288 layerIndex,
289 presentId,
290 (uint8_t) frameType);
291}
292
293ULONG PresentMonProvider_MeasuredInput(
294 PresentMonProvider* ctxt,

Callers

nothing calls this directly

Calls 2

IsValidFunction · 0.85
WriteEventFunction · 0.85

Tested by

no test coverage detected