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hub / github.com/GameTechDev/PresentMon / FrameTypeToString

Function FrameTypeToString

PresentMon/CsvOutput.cpp:54–70  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

52// #define DEBUG_FRAME_TYPE
53
54const char* FrameTypeToString(FrameType ft)
55{
56 switch (ft) {
57 #ifdef DEBUG_FRAME_TYPE
58 case FrameType::NotSet: return "NotSet";
59 case FrameType::Repeated: return "Repeated";
60 #else
61 case FrameType::NotSet:
62 case FrameType::Repeated:
63 #endif
64 case FrameType::Application: return "Application";
65 case FrameType::Intel_XEFG: return "Intel XeSS-FG";
66 case FrameType::AMD_AFMF: return "AMD AFMF";
67 }
68
69 return "Unknown";
70}
71
72// v1.x only:
73static const char* FinalStateToDroppedString(PresentResult res)

Callers 2

FrameMetrics>Method · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected