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hub / github.com/GameTechDev/PresentMon / ADLConnectionState

Class ADLConnectionState

IntelPresentMon/ControlLib/adl_structures.h:2617–2625  ·  view source on GitHub ↗

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2615/// \nosubgrouping
2616////////////////////////////////////////////////////////////////////////////////////////////
2617typedef struct ADLConnectionState
2618{
2619 ///The value is bit vector. Each bit represents status. See masks constants for details. \ref define_emulation_status
2620 int iEmulationStatus;
2621 ///It contains information about current emulation mode. See constants for details. \ref define_emulation_mode
2622 int iEmulationMode;
2623 ///If connection is active it will contain display id, otherwise CWDDEDI_INVALID_DISPLAY_INDEX
2624 int iDisplayIndex;
2625} ADLConnectionState;
2626
2627////////////////////////////////////////////////////////////////////////////////////////////
2628///\brief Structure containing connection properties information

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