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hub / github.com/GameTechDev/PresentMon / ADLConnectionData

Class ADLConnectionData

IntelPresentMon/ControlLib/adl_structures.h:2655–2669  ·  view source on GitHub ↗

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2653/// \nosubgrouping
2654////////////////////////////////////////////////////////////////////////////////////////////
2655typedef struct ADLConnectionData
2656{
2657 ///Connection type. based on the connection type either iNumberofPorts or IDataSize,EDIDdata is valid, \ref define_connection_types
2658 int iConnectionType;
2659 ///Specifies the connection properties.
2660 ADLConnectionProperties aConnectionProperties;
2661 ///Number of ports
2662 int iNumberofPorts;
2663 ///Number of Active Connections
2664 int iActiveConnections;
2665 ///actual size of EDID data block size.
2666 int iDataSize;
2667 ///EDID Data
2668 char EdidData[ADL_MAX_DISPLAY_EDID_DATA_SIZE];
2669} ADLConnectionData;
2670
2671/////////////////////////////////////////////////////////////////////////////////////////////
2672///\brief Structure containing information about an controller mode including Number of Connectors

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