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hub / github.com/GameTechDev/PresentMon / ADLActivatableSource

Class ADLActivatableSource

IntelPresentMon/ControlLib/adl_structures.h:1433–1443  ·  view source on GitHub ↗

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1431/// \nosubgrouping
1432////////////////////////////////////////////////////////////////////////////////////////////
1433typedef struct ADLActivatableSource
1434{
1435 /// The Persistent logical Adapter Index.
1436 int iAdapterIndex;
1437 /// The number of Activatable Sources.
1438 int iNumActivatableSources;
1439 /// The bit mask identifies the number of bits ActivatableSourceValue is using. (Not currnetly used)
1440 int iActivatableSourceMask;
1441 /// The bit mask identifies the status. (Not currnetly used)
1442 int iActivatableSourceValue;
1443} ADLActivatableSource, *LPADLActivatableSource;
1444
1445/////////////////////////////////////////////////////////////////////////////////////////////
1446/// \brief Structure containing information about display mode.

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