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hub / github.com/GameFoundry/B3DFramework / MultiplyAffine

Method MultiplyAffine

Source/Scripting/bsfSharp/Math/Matrix4.cs:465–471  ·  view source on GitHub ↗

Transform a 3D point by this matrix. Matrix must be affine. Affine multiplication offers better performance than the general case. Point to transform. Point transformed by this matrix.

(Vector3 p)

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Callers 1

TransformAffineMethod · 0.45

Calls

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Tested by

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