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hub / github.com/GameFoundry/B3DFramework / ToAxisAngle

Method ToAxisAngle

Source/Scripting/bsfSharp/Math/Matrix3.cs:436–507  ·  view source on GitHub ↗

Converts an orthonormal matrix to axis angle representation. Axis around which the rotation is performed. Amount of rotation.

(out Vector3 axis, out Degree angle)

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Callers

nothing calls this directly

Calls 3

AcosMethod · 0.80
NormalizeMethod · 0.45
SqrtMethod · 0.45

Tested by

no test coverage detected