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hub / github.com/GameFoundry/B3DFramework / Cross

Method Cross

Source/Engine/Utility/Math/B3DVector3.h:278–284  ·  view source on GitHub ↗

Calculates the cross-product of 2 vectors, that is, the vector that lies perpendicular to them both. */

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Callers 12

PerpendicularMethod · 0.95
TPlaneMethod · 0.45
IntersectsMethod · 0.45
GetRotationFromToMethod · 0.45
EigenSolveSymmetricMethod · 0.45
CalculateTriTangentMethod · 0.45
SolidQuadMethod · 0.45
AntialiasedLineMethod · 0.45
AntialiasedPolygonMethod · 0.45
UpdateProbesMethod · 0.45

Calls 1

TVector3Class · 0.70

Tested by

no test coverage detected